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Quick Charge – Crossbows take less time to charge.Punch – Projectiles knock back targets.Piercing – Projectiles pierce through multiple enemies, rather than being absorbed on the first hit.This gives crossbows a spread effect, letting you hit more than 1 mob at a time. Multishot – 3 projectiles are shot, and only 1 is consumed.Riptide – When raining, the player is also launched when the Trident is thrown.Loyalty – Any time a trident is dropped, it returns to you.You need at least one arrow in your inventory. Infinity – No arrows are consumed when using a ranged weapon, essentially giving you infinite arrows.Impaling – Water mobs receive more damage from a trident attack.Flame – Targets are set on fire any time you hit them with an arrow, a good way to deal fire damage.Channel a deadly bolt of lightning every time you hit an enemy. Channeling – Gives tridents a new ability during thunderstorms.Ranged weapons (bows, crossbows, tridents) can be powered up with this selection of enchantments.
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Sweeping Edge – The damage of sweeping attacks (charging the attack button) is increased.Smite – Undead mobs take more damage from your hits.Sharpness – Makes your hits deadlier by improving weapon damage.It ultimately depends on your fighting style. Knockback – Mobs are knocked backward after being hit.Impaling – Improves the Trident’s damage against water mobs.Looting – Defeated mobs will drop more loot – ideal for item farming.This can help to quickly clear multiple mobs at a time. Fire Aspect – Burns hit mobs, setting them on fire.Also increases the speed of cutting trees. The base rate is 25%, which gains 5% per enchantment level. Efficiency – Increases the chance an axe will cause a stun.Bane of Arthropods – Improves damage against arthropod mobs (bees, spiders, endermites, silverfish), and slows their movement.Mobs will get punished for attacking you.Īny melee weapon can be enchanted with these buffs. Thorns – Some received damage is reflected to the attacker, although durability is reduced.Soul Speed – When walking on soul sand or soul soil, walking speed is increased.Respiration – Increases breathing time while underwater.This keeps you alive for longer and is ideal for fighting mobs. Protection – Damage is reduced by 4% for each level of enchantment (max 16%).
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You won’t need to worry so much about those pesky skeleton archers.
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