
The common argument is to think strategically and not lock yourself down in these sequences to begin with if you are exposed, but I only find that argument to hold true in competitive games. It makes it feel responsive that you're aren't locked down in an animation sequence, and find yourself unable to react and counter opponent moves. Despite the storyline being severely lackluster, the other elements added together made for the most enjoyable gameplay experience I've ever had.īack on topic, what Shadow Warrior does extremely well are the quickly executed actions.

The only game that has ever done it entirely for me was Kingdoms of Amalur. Not saying that I don't enjoy a good story, but if I had to choose between either, which mostly seems to be the case, I'd go for gameplay anytime. I'm probably an outlier to the norm, but I'd take a game with the above mentioned gameplay combined with customizable gameplay elements such as talents, added with loot that once again is gameplay altering and not just a stat stick. Despite the genre disparity the only recent game in memory that does this successfully would be Ori and The Blind Forest. There are not enough feel-good games with fast and fluid movement/combat pacing on the market. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.

Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.


Hours in, watching that shield go up again is one of the few things I found annoying me.But other "real" bosses pick up the slack a bit, such as one of the first major ones, who towers over you like a slender mountain while jabbing down with legs meant to impale. I just wish some of the variety I found in combat and environments carried over to them, as far too many rely on that same design of shielding and then forcing you to fight minions, regardless of whether you're dealing with a giant robot, a giant samurai, or a trident-toting snakeman. “Named, bigger guys like this are usually what count as minibosses in Shadow Warrior 2, and they often make for a satisfying change of challenge from the ordinary rabble.
